So I read that OpenGL has data types such as GLboolean, GLchar, GLint, etc. They’re used to make it easier to port OpenGL code from one plateform to another, however, I’m not sure how to use them. It’s not that I need them, but more of me being curious.
private GLint testX = 5;
That gives me an error, GLint cannot be resolved to a type, does LWJGL not have/support OpenGL Data Types?