OpenGL Coordinate system names

Quick question about the proper terminology with regards to OpenGL Coordinate System names

I know that a system whose limits are [0, 1] is named Device Coordinates
A system whose limits are [-1, 1] is named Normalized Device Coordinates
A system whose limits are based on the view matrix is named View Space
A system whose limits are based on the world matrix is named World Space

If this is correct so far, what about a system with a limit of [0, screen size] is named what? What would be called Screen space?

Is there a resource on this? I enjoy learning this proper terminology.