Like this, for example:
public void initialize() {
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.setTitle("Test");
Display.create();
}
catch (LWJGLException e) {
e.printStackTrace();
}
}
public void start() {
Random random = new Random();
while (!Display.isCloseRequested()) {
GL11.glViewport(0, 0, WIDTH, HEIGHT);
GL11.glClearColor(random.nextFloat(), random.nextFloat(), random.nextFloat(), 1.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
//...
//Some other codes irrelevant to this in-between these commented periods.
//...
int vertexShader = GL20.glCreateShader(GL20.GL_VERTEX_SHADER);
GL20.glShaderSource(vertexShader, vertexShaderCode);
GL20.glCompileShader(vertexShader);
//...etc.
//...
Display.update();
Display.sync(60);
}
}
And possible go from GL20 to GL30 and back to GL20, etc.? I know some functions were deprecated, but what if you can reuse old specifications and put them together in the new specifications of a program?