OpenGL Book Recommendation

Hi, I’ve finally gotten comfortable with Slick2D and I want to start serious study of LWJGL/OpenGL in order to create simple 3D games.

  • I want to order a book online and was wondering what book you guys recommend, OpenGL Superbible perhaps? I’ll still use online resources but books are convenient when away from the computer.

  • Also, just wondering, by learning OpenGL does this then enable me to create 3D games with languages such as C++ without having to start from scratch, assuming I know the language?

Big thanks to everyone on this forum for always helping with all my problems ;D.

  1. OpenGL SuperBible v5 is an excellent book. An equally excellent online resource is the arcsynthesis tutorial.

  2. Yup. :slight_smile:

When using the above resource the LWJGL ports of the example code in that book found here may also be useful.

Yes but OpenGL is not enough to create a complete game, you will probably need some other third party libraries to achieve that, for example you can use a Java binding for OpenAL for the sound (JOAL or its competitor in LWJGL), there are other aspects, the artificial intelligence, the network, etc…

Thanks ra4king and kappa, I’ll take full advantage of those resources.
Good point gouessej, I’ll keep that in mind, thanks.