OpenGL and OS X

Hello all,

Just wanted to know is there any truth to this page contents: https://developer.apple.com/graphicsimaging/opengl/capabilities/
If so, does that mean if you are going to develop for PC and MAC don’t develop games for OpenGL 3.3+, if you want to distribute to them both.

Or am I completely misunderstanding the web page.

By the time you release your game, OpenGL 3.3+ may very well be properly supported - or, even outdated :point:

Doesn’t that leave the poor spread of OpenGL 3.X on ‘regular’/nameless PC’s/Windows though? I remember a discussion which stated that in order to get a decent enough sized target audience you’d need to stick to OpenGL 2.x at the most. Is that no longer true (or am I making stuff up)?

The OpenGL2 restriction is mostly about the current state of Macs in the wild. On the PC, it’s usually all or nothing, and you may as well target OpenGL3.1+ if you’re going to do anything remotely fancy.

Cas :slight_smile:

Do you think that the steam hw survey (http://store.steampowered.com/hwsurvey) is trust worthy, because 52.66% are DX11 and usally DX11 cards support OpenGL 4.2 etc., which then means they support OpenGL 3.

So together with (https://developer.apple.com/graphicsimaging/opengl/capabilities/), going for OpenGL 3 means you target a big chunk of the market.

Unfortunately steam doesn’t mention Linux distro’s all that much unless its combined in with everything.

Question: Been a while since I worked Linux (+1 year ago), how is OpenGL driver support on Linux for Nvidia and ATI?

The cards themselves may support OpenGL4.2 but MacOS itself hasn’t added the capability.

Linux support is… reasonable, considering.

Cas :slight_smile: