OpenGL 4.0 released

in case you don’t know it yet:
OpenGL 4.0 and 3.3 has been released today

http://www.opengl.org/registry

(has some cool features)

:o OpenGL 4.0! now that was unexpected.

Looks like this is what OpenGL 3.0 was supposed to be: no more immediate mode.

Been busy keeping my eyes out with the GTX480 “out” today. I need to replace my old 880GTX in the worst way to do atomics (openCL), & did not want old stuff. In my travels I saw this, which out lines ATI’s driver release http://support.amd.com/us/kbarticles/Pages/Catalyst-OpenGL-preview-driver.aspx

FYI, I need to credit SemiAccurate. They listed that Amazon was starting to take orders about 2PM, & I got my order in. Hopefully, that works!

At the risk of being a bit pushy so soon after my JOGL 2 question in the “latest release” thread, how does the supported OpenGL version in JOGL relate to versions of OpenGL itself? As I understand it JOGL 2 with the GL3 profile will support OpenGL 3.3 but what about OpenGL 4.0? Does that require a major version update for JOGL?

I ask as I have had some questions about if I will be able to support tessellation. That seems to be a major “Me want!” feature :slight_smile:

It does not require a major version in my humble opinion. Bienator, can you confirm this?

interface GL4 extends GL3
thats more or less the only change in the public api regarding OpenGL 4 support

more information about JOGL2 profiles is here (old post):
http://michael-bien.com/mbien/entry/jogl_2_opengl_profiles_explained