OpenGL 3+ availability 91,48%

Like the title says, OpenGL 3+ adoption has reached 91.48% in the Steam Hardware Survey (DX11 + DX10 + DX10< with XP). How will this change your life?

inb4 Steam Hardware Survey does not represent the average user.

Steam Hardware Survey does not represent the average user.

btw how is the situation on Linux and Mac ?

The average user has 1/8 of a computer and 1/15th of a car, and is a half-Asian hermaphrodite with 0.7 kids.

Bwahahahaha!!! xDDD

It doesn’t change anything for me, my game still supports OpenGL 1.3.

In my case that’d leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with…

Cas :slight_smile:

… never thought of it that way. There’s just no way to make it known to people that they probably can’t run your stuff. Forget about the people not being able to play, its the people that can’t play… but that have still bought your stuff that are going to be the thorn in your side.

I plan to put a warning message about that into my game as some people try to launch it with Microsoft’s generic software emulation driver (OpenGL emulation through Direct3D).

What kinda warning would YOU need if your game supports OpenGL 1.3 ? =P
For all the guys running 1.2 and below ?

“Your computer is shit. Please throw it away and get one that works.”

Cas :slight_smile:

Perfect! I’ll be using that in all my games ;D

As far as I know, under Windows, if you don’t install the appropriate OpenGL driver, the GDI renderer is used, this one only supports OpenGL 1.1 (more recent versions support OpenGL 1.4). It does not mean that the underlying graphics card supports only OpenGL 1.1. Imagine that an end user owns an ATI Radeon X1950 Pro PCI-E supporting OpenGL 2.0; if he doesn’t install any driver, its computer will claim to support only OpenGL 1.1, do you see what I mean?

Indeed. Our games just put up a generic message “You need to update your video drivers.” and that’s about the best one can do.

Cas :slight_smile:

Which I do actually, my previous PC has exactly that card.

Thats crazy talk.
If you dont install any drivers, the screen is like 800x600 and you cant even move a windows without waiting 3 seconds… (Windows XP)

Not strictly true… the OEM drivers that for some reason infest about 30% of Windows PCs generally work ok for simplistic DirectX apps and even some OpenGL stuff works, but in recent experience, OpenGL tends to just not work at all, usually crashing in native code at init.

Cas :slight_smile:

princec understands what I mean. Some computers with an OEM version of Windows have pre-installed Direct3D drivers and a kind of crap emulating OpenGL through Direct3D.

Maybe it represents the users that we’re targetting? Who buys indie games, anyway?

Not true. My Win7 worked nicely for anything not games, without a driver. If I was a user (complete idiot with a PC), I wouldn’'t have reinstalled my drivers after I refreshed windows.

You’ll find that it did have a driver, a crappy OEM one that generally got rushed out of the door to ship with Windows in time.

Cas :slight_smile:

You’re too kind, I even think it is intentional, that’s better than providing no driver because it really discredits OpenGL.

Actually, the WHQL drivers that windows uses are probably better-tested than anything else. And they do update it through Windows Update. Mind you it’s certified for running Windows with Aero and maybe some simple DX tests and that’s about it. Anything beyond that and you have the usual issues of old drivers.