Hi, this is my first post here, I’m braziliam, I study computer science and I work with web apps development using Java and Struts with database Oracle…
I’m making efforts in learning games development, with success (I have successfully made a nice Tetris), and I want to go deeper into this stuff…
;D
I already know how to use FullScreen Exclusive Mode API, BufferStrategy, and also Graphics2D and so…
But now I want to know: how do I use JOGL to make a hardware accelerated 2D game? I just want to use it like someone uses DirectDraw… to render 2D screens using a double buffer…
The problem is: with FullScreen Exclusive Mode API, the use of transparent images (like PNG or even a translucent BufferedImage) makes the game extremely slow, what makes me believe that such images aren’t hardware accelerated, but if I can use OpenGL to accelerate the rendering process it won’t be a problem and I will be able to use heavy images to make a wonderful, imaging-rich game.
Then… how do I make it?
Thanks!