Yeah.
gl.isExtensionAvailable(“GL_VERSION_2_1”) returns true, but all the opengl 2.0 stuff, like compileShader(), matrixMode(GL_COLOR), etc. either does nothing or crashes natively. Do I need to call something before this functionality is available to me? (I am using Fedora linux with an nVidia QuadroFX 1400.)
[EDIT: Strangely, glGetString(GL_VERSION) returns 1.4. I’ve looked online, though, and it seems like the card should support 2.0.]
Any help would be appreciated.