Today I started writing an Open Source Xith COLLADA exporter. This will enable the conversion of the different 3D formats supported by Xith Loaders into COLLADA using Xith as the intermediary. I am primarily doing this to debug the Whoola Xith COLLADA Loader. The source code is available here:
http://whoola.sourceforge.net/
great stuff!
Will.
A minimally functional exporter is now working. I am now working on a class called ColladaConverter which uses the exporter and the New Dawn Software loaders to convert OBJ and MD2 files to COLLADA.
Did you take a look at FBX, another universal 3d asset format. AFAIK it offsers morph-targets, which are great parameters for facial animations and the list of existing ex- and importers is very impressive.
Just wanted to mention that because I compared both recently.
best regards
-michael
I took a quick look just now. It appears to be a C++ SDK. Were you comparing FBX to COLLADA or something else?