I’m curious what you guys think about going open source on a game you plan to sell, what are the potential impacts? I plan to sell both of my projects here on JGO eventually, and I’ve been asked by several people in my livestream if it is open source. Even though people can read my code in the stream easily, it’s actually not an open source project. In fact, the source files aren’t on the internet anywhere. I don’t even use github. I keep rolling daily backups on my pen drive, desktop and laptop harddrive.
I never planned to go open source, not because I wanted to hide my work or because I wanted to perpetuate any kind of greed or piracy prevention. I just simply never planned it. The reality is, you can decompile java applications anyway, so it’s not like I can really hide anything anyway. All I can do is make the process more complicated.
So, what are your guy’s input; Would you open source your full retail game? I can’t see much harm in it beyond code-theft, but lets face it, most the people who bother to steal code to the point they’re ripping off your game are usually not good enough programmers to do you any financial harm anyway.