Has anyone done any work with this?
http://www.tgs.com/support/java_api_doc/index.html
Its a 2D and 3D scene graph written in C++ on top of OpenGL but now it has Java bindings.
Regards,
Andy.
Has anyone done any work with this?
http://www.tgs.com/support/java_api_doc/index.html
Its a 2D and 3D scene graph written in C++ on top of OpenGL but now it has Java bindings.
Regards,
Andy.
It doesn’t look very gaming oriented, it looks more like it’s aiming at the basic 3d visualisation type market.
I did. Earlier. I tried to do some prototype molecular graphics (spheres and cylinders ).
IIRC, used a real lot of memory. A little bit outdated also, I think. And:
- Need JDK 1.2.2 or 1.3
- Not yet compatible with JDK 1.4
You’re better off with Java3D…