Hi, I like to know how to create logic for a weapon in the game which should not make a close circuit while place it on the game screen.
Its like there are (x,y) number of rows and columns. The user is allowed to place the weapon on the screen. The screen looks like a chess board. Full of odd number of rows and columns in the shape of squares.
Now the user can place the weapon on these squares so that as and when the enemies come they detect using collusion and the if its on firing range they fire to the enemy.
So now the weapon can be placed such that it should not form a closed circuit, that is it should leave one square empty so that the enemy moves out.
The enemy has a start state and a goal state. And it moves in the form of elephant of a chess game.
The enemy starts from say suppose top of a screen and moves one one square and doj’s the weapon and reaches other end of the screen.
SO i like to know how to stop the weapon from making a closed circuit?