OO Java3D question..

How do I create a behaviour class called “GaitAngleInterpolator” (for example) and make it inherit from the “RotationInterpolator” class…

Basically I want to create a behaviour class which extends the RotationInterpolator class and allows me to override the “processStimulus()” and “computeTransform” methods…

Oh and override the constructor method too…

It this possible?

please help!


public class GaitAngleInterpolator extends RotationInterpolator

?

Um. this sounds like a basic Java Synatx question and, if so, it belongs in “newless clubies”.