Only Clicking Once

I have created a menu that could be naviagted with the keys perfecty. However, when I try to implement a mouse supported menu it doesnt seem to work as the click lasts two long no matter how quick you think you did it and so the menu navigates too far away. The code shown below contains the problem, clicking new game in state 1 will go strate to state 8?!

public void mouseReleased(MouseEvent e) {
		if ( e.getButton() == MouseEvent.BUTTON1) {
			if (menuState==1) {menuState = 5;}
			if (menuState==2) {menuState = 5;}
			if (menuState==3) {menuState = 5;}
			if (menuState==4) {menuState = 5;}
			if (menuState==5) {menuState = 8;}
		}
	}
	public void updateMouseForMenu() {
		if (menuState == 1 || menuState == 2 || menuState == 3 || menuState == 4) {
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 300 && instantMsy < 330) {
					menuState = 1;
				}
			}
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 330 && instantMsy < 360) {
					menuState = 2;
				}
			}
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 360 && instantMsy < 390) {
					menuState = 3;
				}
			}
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 390 && instantMsy < 420) {
					menuState = 4;
				}
			}
		}
		
		
		if (menuState == 5 || menuState == 6 || menuState == 7) {
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 300 && instantMsy < 330) {
					menuState = 5;
				}
			}
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 330 && instantMsy < 360) {
					menuState = 6;
				}
			}
			if (instantMsx > 90 && instantMsx < 200) {
				if (instantMsy > 360 && instantMsy < 390) {
					menuState = 7;
				}
			}
		}
	}