Hi Xith folks!
I having the following problem and would very much appreciate your answer…
It is pretty standard while creating models with different 3D-tools to use submesh materials/coloring/texturing.
While I trying to load 3ds model which has different submesh material applied it shows up in Xith just as one solid color/material model. Multy-material (per polygon / per mesh) is kind of ignored.
I have read the topic “per poly texture” discussed here before, and as far as I understood this feature is not supported by Xith. And the reason given, was - performance issues…
Of cause any model which has one mesh “divided” into submeshes with individual materials can be created as just the group of few objects - separate meshes each with its material… but sometimes, for certain particular complex geometries it is not neccessary convinient to do so… I mean… for example I would have difficulties to convince the person who draws models for me to stick to that rule… His point would be - well, in many cases it is considerably less hassle to create the model using submesh materials rather than creating separate objects…
I wonder, on which “level” the “per submesh texturing/materials” is not supported? I mean is it not implemented specifically in Xith? Or probably in JOGL/LWJGL? Because OpenGL itself does support this feature…
What about performance issues… well - it depends… I think everybody can just make their choice which way to go…
Are there any other reasons why this feature is dropped?
How difficult would be to implement “per submesh” materials/textures in Xith? Are there any plans to add this in future?
Will apreciate the answer very much!
Sincerely,
Bohdan.
Actually I already managed to convince (paltry but still…) my artist to redraw couple of models for me differently, so this will not obstacle me really from further development hopefully.