Oldschool online game in development

Hi guys.

Since I need people to help out with my online game in development, I thought I’d post a link.

The new web site in development is http://www.furi.dk/aleriastale
And the forum (which will be replaced soon) is at http://www.furi.dk/bboard (It’s currently the only place to discuss the game, so please use this).

The game is a mix of bard’s tale and the goldbox games such as Pool of Radiance etc. You can see other players move around though.
Notice that the oldschool graphics/engine is by design, as well as keeping things simple as I’m only one man doing it.

You can already log on to a zone, walk around, see and chat with other players.

I’m not sure what kind of help I need, but I could need help with graphics, design, zone building etc.
Comments also extremely welcome!

The game uses JOGL and is automatically installed using webstart.
A shortcut link is
http://www.furi.dk/aleriastale/clientfiles/aleriastale.jnlp

Thanks in advance

Ozak

Can’t seem to log in. “User ‘Cas’ does not exist.” it says, after I’ve created my character and then try to log in.

Cas :slight_smile:

I couldn’t log in first, created another user and that worked. Instead of EgonOlsen, i’m now known as “Plopp”… :wink:
However, it doesn’t look right on my machine (XP, Java5, ATI X800 XT, latest drivers). Here’s a screenshot that shows the problem: http://www.jpct.net/pics/aleria.jpg
It doesn’t matter if i change the options…except when i disable filtering which results in a white window with no textures at all.

Ahh. It’s one of those case issues. Cas is saved as lowercase cas so you can login with cas instead of Cas. Anyway. A bug it is :slight_smile:

Hmm. The graphics error is either a driver problem or a state not working properly or defaulting to something strange ???

I’ll have to look into that some time :slight_smile:

Once I tried to login:

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at net.java.games.jogl.impl.NativeLibLoader$1.run(NativeLibLoader.java:60)
at java.security.AccessController.doPrivileged(Native Method)
at net.java.games.jogl.impl.NativeLibLoader.(NativeLibLoader.java:46)
at net.java.games.jogl.impl.GLContext.(GLContext.java:50)
at net.java.games.jogl.impl.windows.WindowsGLContextFactory.createGLContext(WindowsGLContextFactory.java:144)
at net.java.games.jogl.GLCanvas.(GLCanvas.java:70)
at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:150)
at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:118)
at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:85)
at aleriastale.client.ClientMain.main(Unknown Source)
… 11 more

Hmm. Apparently it failed to install jogl on your system. What’s your OS/Java version?

So. I fixed the login and graphics bugs :slight_smile:
Apparently FX5200 has certain issues (ahem) with non power of 2 textures.

Seems to work fine for me. I ran around a bit in the town, not entirely sure what to do. =)

Movement keys didn’t seem to work too good. I had to press them several times before the char moved.

[quote]So. I fixed the login and graphics bugs :slight_smile:
Apparently FX5200 has certain issues (ahem) with non power of 2 textures.
[/quote]
Works fine now. But remember that i had this problem on an ATI Radeon X800 XT, not on a GeForce FX5200. So it wasn’t a FX5200 problem only.

Ahh ok. Well. It’s fixed now. Regarding things to do, I need help with the design and zone building as I said at the top of the post :slight_smile:

The movement speed is tied to your dex, so you might have to hold the key for a while to move. It only checks the keys when the move delay is over, so perhaps it should store them until it’s time? I dunno :slight_smile: