old jogl questions

I was going into some old code tring to find out why it won’t compile(new jogl releases put my code out of date) and i was wondering what happend to a could of methods.
Like GLCanvas.setRenderingThread(Thread t)or
GLCanvas.setNoAutoRedrawMode(boolean a)
if they were removed what can i use to the same effect?

They aren’t needed any more. The setRenderingThread optimization was not maintainable in the general case and it was only implementation bugs that made setNoAutoRedraw mode necessary. The new APIs give you complete control over the OpenGL context if you absolutely need it, and otherwise are implemented in a safe, portable and high-performance manner.