Oh My Goat


Oh My Goat is an action-packed platformer full of tight jumps where quick reflexes are crucial. Each level is composed of 12 screens that you’ll have to complete with the least possible number of deaths in order to get the highest score.

Each world introduces new physics, environments and game mechanics, allowing our four-hooved horned hero to jump differently. Gameplay remains fresh with very simple and intuitive controls.

In the game you incarnate a Goat that has been turned into a cube by The Hunter and needs to rescue all the other animals that has also been squared and kidnapped.

The game is made entirely with LibGDX, we use an internal level editor with heavy use of Box2D. We’re on the final process of finishing the game and currently trying to make the game happen on iOS using RoboVM.

Here are some screenshots and gifs of the game:

In-Game

Loading Screens

Level selection

How did you get such smooth loading screens using LibGDX?
To my understanding, far from all loading is done asynchronously using AssetManager, making it hard to animate something beautifully. Did you use the baked-in one, or how is that accomplished?

The art looks great! I can’t help buy notice that during a normal jump, the goat doesn’t rotate fully - it seems to lack around 90 degrees. Why?

Overall, the quality looks awesome, and well polished.

That’s true, but you can use the same AssetManager to load sync and async. First you load the graphics needed for the loading screen synchronously, then create all the Actors for the loading screen and the animations, then load the rest of the data for the game asynchronously. Something like this:

public class LoadingScreen implements Screen {

	@Override
	public void show(){
		// Tell the manager to load assets for the loading screen
		game.manager.load("data/ui/loadinginicial.txt", TextureAtlas.class);

		// Wait until they are finished loading
		game.manager.finishLoading();
		
		// Get our textureatlas from the manager
		atlas = game.manager.get("data/ui/loadinginicial.txt", TextureAtlas.class);
		
		//Create all the actors and animations needed and add them to Stage
		...
		
		//Load the rest of the data
		...
	}
	
	@Override
	public void render(float delta){
		...
		
		game.manager.update()
		
		...
	}

}

If you need or want the full code just ask for it ^^

[quote=“Mads,post:2,topic:44220”]
Yeah, we made a lot of testing with diferents angular velocity, heights, etc and this is what feels the best of all the tests. It’s true that the goat doesn’t rotate all the 360 degrees but playing the game it’s almost inappreciable.

[quote=“Mads,post:2,topic:44220”]
So many thanks :slight_smile:

Awesome art, but it doesn’t come to android?

[quote]We’re on the final process of finishing the game and currently trying to make the game happen on iOS using RoboVM.
[/quote]
Also, in the first ‘choose level screen’ I don’t see a camera at the right top, but in the next one I see one, what is that for?

The game will be launched on Android, iOS and Ouya. The Android/Ouya versions are practically finished and we’re currently working on the iOS things (GameCenter, ads, etc).

[quote=“Herjan,post:4,topic:44220”]
Good catch. That camera is for repeating the video for the historyline. Every world has his own video, the first screen doesn’t show the camera because that screenshot is old, but every world has the icon and a movie.

Will there be a desktop version? I don’t own a smart phone.

Not for now, sorry

Looks awesome, is it like a running game?

Yep, running game with a LOT of obstacles and jumping.

Thanks :slight_smile:

Love the art! Looks very professional

A few more gifs and screens from the game ;D

Main Menu (the animation of the logo is not this fast in the game, I hate doing gifs)

http://i.imgur.com/Oqx73Ql.gif[

End Level Screen

More level selection

And the game icon

The name and the art of this game is awesome! Did you make it yourself or do you have a good friend…? :slight_smile:

Mike

We have a designer who made all the art of the game :slight_smile:

A programmer that doesn’t have wars with his artist!

Great work, I’ll need to try this out sometime.

-Jev.

It looks so good :o Will you release a demo version? I’d like to test it :smiley:

The game will be free to play so you can play it when it’s released. We’re doing a closed beta with some friends to test the game on diferent devices, but we don’t have plans to release a beta/demo previous to the full game.

More screenshots of Oh My Goat. This week I bring you the square animals you need to rescue in the game:

Aren’t they fluffy?
Also, we’ve made the comics that show how the animals escape from the hunter’s truck:

Will you include unlockeable paid content? Just out of curiosity.

BTW the comic strip it’s so cool :smiley:

The game will be completely free+ads on iOS and Android. In Ouya there will be some levels free and the rest unlockable with a unique payment.

Hi yaw! it’s nice to see you arround. The game looks awesome TBH.

The game looks great btw, it has a lot of graphic quality. I’m pretty sure you will become famous!! :stuck_out_tongue: