Hi
I’ve used DX for a while and to create static 3D graphics I used VertexBuffers…
I’ve also used openGL but never thought about optimizations…
Now I’m using JOGL for my 2D/3D…
Since pumping vertex each frame is not always a good solution, I want to create static structures (in vram :)) to speed up things.
What is the equivalent of VertexBuffers?
Is it DisplayList or VertexArray?
Many thanks