Hi
I’ve used DX for a while and to create static 3D graphics I used VertexBuffers…
I’ve also used openGL but never thought about optimizations…
Now I’m using JOGL for my 2D/3D…
Since pumping vertex each frame is not always a good solution, I want to create static structures (in vram :)) to speed up things.
What is the equivalent of VertexBuffers?
Is it DisplayList or VertexArray?
Many thanks
While display lists are usually stored in vRam they’re totally static, and vertex arrays are client side (system memory) but can be modified.