Hi all,
I know this is not related to JOGL but here is my question. I’m developing with a video card that supports only OGL 1.1 so I guess that for 2D rendering the optimizations available to me are vertex arrays and display lists (and maybe some still unknown extensions?). My question is which of these options is the most performing? My understanding is that both can be used to cache on the client vertex operations. When I read the OGL doc I really don’t know what is the difference between the two in terms of functionnality.
Thanks for your help!
EDIT: I just realized that I posted in joal instead of jogl. Sorry for that simply clicked the wrong link. Can a moderator move the topic please?