Ogg audio

what is the bare minimum I would need to get “.ogg” audio working for a simple game?

What version of Android and what libraries would I need.

Because I’m used to developing games at the OpenGL level. I would also like to make android games at an OpenGL level and only use addition libraries for sound if needed.

I thought Android had built in .ogg support so are libraries necessary?
I play .ogg files using AndEngine and works out of the box (as far as I can see AndEngine.jar doesn’t load in any libraries for this either).

Thats good to know, thanx.

Oh, and you probably know already but Audacity (open Source Audio Software) is the dogs bollocks for saving (or converting from mp3, wav) to ogg :-X

yeah I currently use ogg, for my LWJGL apps. was hoping to port them over to android.