OffScreen grabbing faster on 1.3.2b4

FYI OffScreen grabbing is a lot faster on 1.3.2b4 than on 1.3.1 (OGL).

Sadly there’s still a bug in the OpenGL implementation (driver?) that causes non-antialiased output when we’re offscreen. No problem with the DirectX implementation.

Can someone tell me if the 1.3.2 will be released for DirectX too.

Mik