Hi!
Is it possible to perform an off-screen rendering in Xith3D as it realized in Java3D API class Canvas3D?
I didn’t find any reference to this question through forum search.
Hi!
Is it possible to perform an off-screen rendering in Xith3D as it realized in Java3D API class Canvas3D?
I didn’t find any reference to this question through forum search.
It is not possible for the moment.
I have made an implementation proposal (look for “render to texture” in the recent posts) but it is a first try ; it offers render to texture but I did not study all the different needs behind rendering to offscreen like dynamic environnement mapping, rendering to 1D texture,… (In fact, I made a very simple implementation fo my UI needs).
Yuri has a more deeper comprehension of the subject and I think he is having a look at it (can you confirm this Yuri ?).
I think sooner or later, this will be a feature that will be added to Xith3D.
Vincent
It’s sad to read :-[.
I’ve just started with Xith3D, and this useful feature is not available.
Also I’ve got acquainted with the docs and the opinion of it is not the best.
And whom do you meen by Yuri? I can’t find such a user at this forum.
In fact, it’s not that sad 
It just means that instead of adding a rough code to the main source tree, we will have a full featured one.
On the other hand, if you can’t wait, you can still use my code (see my previous post, or just ask and I will post it). But you will have to update your program when the final interfaces are commited.
I’ve been using some other scenegraph with java, and I think Xith3d is the best (for my needs, of course). You will find plenty of users happy with it. In fact, I have been using it for a long while whithout having the need to add a single line of code to it. Give Xith3d a try, I think, you won’t regret it.
Vincent
By the way Yuri is for ‘Yuri Vl. Gushchin’ you can find him in one of the post on the thread ‘render to texture’. He has made thousands of posts on other subjects.
Yes… Coincidently, I have just today needed to render a high-res screen capture for the first time since porting to Xith3D from Java3D (9 months ago or so). This was possible in Java3D, so I hope that it makes it into the CVS soon. The high-res image is for a magazine cover and the article may mention Xith (I’ll post details as they become more clear and official). For now I’ll try reconfiguring hardware in hopes of getting a screen resolution higher than 1600x1200 or try the render-to-texture .jar posted by Niwak.
I believe Yuri is planning on adding such features as this. I agree they would be very useful.
One option we have is adding Niwak’s render to texture code as a stop-gap measure, replacing it with Yuri’s more comprehensive solution when it is ready. I’m emailed Yuri to ask him what his thoughts are on this.
ewills, good news about the possible publicity, I hope it works out 
Cheers,
Will.
Hello,
I have been looking for high resolution screen capture using jogl. If I can do it with Xith3D, it would be wonderful. Would you please share those codes?
Thank you,
Paul Yoon