I have a question regarding vertex stride in GeomTriMesh.java.
Shouldn’t vertex stride be 12 instead of 3 since we’re using float arrays for the vertex data? Changing the vertex stride to 12 and Ole’s example suddenly works… better (but not perfect).
Edit: Okey, feel like I’m spamming this thread.
I discovered that if I do my own collision checking with dCollide (colliding every geom against each other manually), then I get contacts where the space-collision approach doesn’t. I can’t however, get dCollide to work with more allowed contacts than 1, probably since I’m not sure how big the skip-parameter should be.
If anyone is interested, I’ll post my code.
Is there some bug in how trimeshes are added to spaces?