I have a question regarding vertex stride in GeomTriMesh.java.
Shouldn’t vertex stride be 12 instead of 3 since we’re using float arrays for the vertex data? Changing the vertex stride to 12 and Ole’s example suddenly works… better (but not perfect).
Edit: Okey, feel like I’m spamming this thread. 
I discovered that if I do my own collision checking with dCollide (colliding every geom against each other manually), then I get contacts where the space-collision approach doesn’t. I can’t however, get dCollide to work with more allowed contacts than 1, probably since I’m not sure how big the skip-parameter should be.
If anyone is interested, I’ll post my code.
Is there some bug in how trimeshes are added to spaces?
but there seems to be issues with SimpleSpaces and QuadSpaces as well, since changing the space-type in the code posted by Ole does not help at all.