hi
has anyone implemented ODEJava physics and collisions in a game? I tried to add my ODE code to the Quake3 Level loader example from xith.org. I replaced the xith collsion system with ode and my P4 3000 was working really hard on it but just got 3 fps.
Is there another solution on it or can someone show me optiimized ode code? Or should I be stick with xith collsys? Or is there another common way to implement collisionsystems in games?
Qudus