Hi,
I recently got a new laptop, this time a mac. So I’ve spent several hours today getting Odejava up to speed on OS X, using the latest ODE version from CVS. Thanks Eirikur S. Hrafnsson for your Mac readme, it was very helpful. I’ve now got an automated build shell script which I shall commit soon.
It’s working nicely, my game is up and running, as is most of the Odejava demos (except CarTerrainExample - TriMesh is working for me, but not for this one). Quick step looks pretty cool too - the stack of boxes in CarTerrainExample (with the trimesh turned off) is stable, and it looks faster (no scientific measurements yet from me).
The Mac binaries are made, and linux ones I can do in a flash. I don’t have a Win32 development environment set up however, so unless Jani or someone else wants to do that, it might be a few days before I can do the win32 binaries.
Unless anyone objects, I’m going to tag the CVS, then commit in support for ODE CVS head + osx and linux binaries. win32 developers shouldn’t cvs update until those binaries are released (unless you know how to make your own).
I’ll keep you all posted on the progress, I can upload a snapshot of my odejava directory if there is interest.
Cheers,
Will.