Hi,
I’m about to try and create a car in ode with a good arcade feel to it, and I’m interested to hear if you guys have any good ideas. The goal is to create something with a nfs-underground feel, with suspension, gears and a handbrake.
What type of joints would you use, hinge2 with suspension or a slider joint with cfm and erp set or perhaps using raycasting? How about gears, using a AMotor or setting torques/velocities manually to the wheel bodies?
Spheres for wheels or capped cylinders? A simple box for chassis, or multiple geoms?
I’ve looked at the car example, but it is quite limited I think.