First off I’ve not really got much experience with ode and odejava.
At the moment I’m just planning on using the collision aspect of odejava in my own very simple model. (I might use more physics later but at the moment I think it’s overkill).
After reading the documentation for collision in ode I expected to be able to add Spaces to other Spaces so I could partition my world to help make the collision more efficient. I don’t seem to be able to see a method to do this. Have I just overlooked it or is it not available at the moment.
Also from looking at the ode documentation I got the impression that a Space is a type pf Geometry. So I expected to be able to pass a Space (that may contain other spaces and and Geoms) into another space as a geometry. Is this or will it be possible? (I don’t remember seeing that Space extends Geom, but I could be wrong here)
I hope that I’ve made some sense here
Cheers,
Dan.