[odejava] Avoiding GeomTriMesh

I was wondering if there was a viable option for avoiding the use of GeomTriMesh on the terrain. I am just going to have a few hills, that will be of reasonable height, and shouldn’t be negative at all (I am still working on fixing that) but it would be much easier if any one could suggest a way to avoid the GeomTriMesh shit all together.

While I am at it, would it be better to just TriMesh the hills and then use the GeomPlane just underneath, or do all TriMesh for the terrain.

I use GeomTriMesh for my terrain - and it works fairly good. But there are some errors, if objects move fast (they get stuck in it), but this a normal behavior of Trimesh, so you won’t be able to fix that and my Terrain is the only TriMesh in the scene.

In my simulation, I believe it is the only TriMesh, everything else appears to boxes. But whenever I run my program it turns back an error, that started appearing when I added the TriMesh, it sounds like what people where getting when they had negative values. If anybody could validate this error message is in fact one of height errors with the TriMesh, that would be great. Note: I have attached the file is says contains the data.4

[quote]#

An unexpected error has been detected by HotSpot Virtual Machine:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x3a1cc1a7, pid=3828, tid=3576

Java VM: Java HotSpot™ Client VM (1.5.0_05-b05 mixed mode, sharing)

Problematic frame:

C [odejava.dll+0x3c1a7]

An error report file with more information is saved as hs_err_pid3828.log

If you would like to submit a bug report, please visit:

http://java.sun.com/webapps/bugreport/crash.jsp

[/quote]