Hi
I want to have an easy way of creating xith3d and odejava objects that fit together and maybe with the odejava objects being a bit simplified. For now I’ve created an exporter for 3dsmax which exports a xith3d representation and another one which creates the odejava rep. To link both representations, so the xith model does what the odejava does, I used a simple hand edited file. This worked pretty fine, becuase I could create the Odejava bounds above the xith3d model. But it has some serious disadvantages:
- I can’t use it in linux (I’ve switched to linux - so this is pretty serious)
- It’s 3dsmax dependent.
- I’m using a homebrewed bugging fileformat.
How do you guys do this?
Arne
PS: I’m want to use blender3d now and any ideas of how to port maxscript to blender would also be nice. (I dont know any phyton)