Hey irrisor,
oh wow this all sounds incredibly great - we really should join our forces!
For some strange reasons I’ve been ‘off the line’ for a few days and now I see that
again we are working on similar things… :-\
for first:
@pikku: you should do so as ‘project owner’. Additionally, if you don’t feel like hosting that domain, I can do that.
that sounds really great, I will check for applying next week… (sorry, so much other stuff to do… :P) - and we should
stay in contact about hosting the domain - would be really cool if you can do that!
I have added some cylinder support to OdejavaToXith3d but unfortunately did it with
the old jni (that means using CappedCylinder for collision an adapted GeomCylinder for displaying it…)
not a good way but it worked for first :-[
In my copy, I did some changes to the default binding for that the ground and cylinders are being set up
by default… and changed the ground creation because I had awful flickering effects in the car example
when switching the camera - which turned out to be a problem with the ground height.
Besides I have added support for user defined colors…
I changed default appearance generation, because the box flickered when adding a colored material
and not using the strange rainbow-like ‘colorbox’.
I ported the Odejava SimpleExample (xith3d demo) to the new Xith developer API and added a cylinder.
With the changes mentioned above, now it works quite smoothly: Simply three objects (sphere, box, cylinder),
with three different user defined colors falling first onto another (and then to the ground) - in this example
you can play with positions, rotations, colors, bounciness (of contact with ground and with other objects)
in a very very easy way, I think… (I copied the code from HighlevelExample to some SimpleWorld.java for that purpose)
- so it would be really great if we can merge our changes… I hope this goes somewhere
I do have to get it to work with Mac OS so maybe I can do a little bit of help with compiling
the jni stuff for Mac in the future - I think we have to do that for Linux, too… and I think we need help in this case ???
ok - I will check out your new stuff and we will keep working to get this Odejava to some really awesome thing 
yes, now I think Odejava will be a great component for to be used in the future - we can do that 