Ode to Friction

Dear Ode Gurus,

I’m still very much a noob to Ode and perhaps this is covered in another post (if so please give me a link to it) but I have been unable to figure out how to create a GeomPlane (or a “Body” for that matter) that applies friction to objects it comes into contact with.

For example, the HighLevelApiExample drops a sphere and a cube on top of it, when they hit the GeomPlane they slide, how could I change that so that it would be like hit concrete and just stop in place?

I think when you create the World you can specify a friction co-efficient (mu). I did some experiments a while back and was able to imitate both slippery and grippy friction.

Cheers,

Will.

I have still been unable to get friction to work…I’ve monkeyed around with every set method of World and haven’t found anything. Someone please point me in the right direction.

Thanks

Have you looked at some examples? I believe you’ll always have to set a mu - value. Have you looked at Contact? I believe you can set it there.