Hey, i can’t work out why it happens but i’ve noticed it before when im using a set of tiles in a single image and then use glTexCoord() to map only part of the large texture.
The texture seems to map properly when it is first drawn and the quad is stationary, but when i begin to move the quad and redraw it and it’s texture mapping, i get this:
See the single blue line of pixels from another tile in the texture?
Why does that happen?