Odd and original game-design ideas

I’ve been reading Peter Molydeux’s twitter. It’s great.
All he does is tweet very odd design concepts, such as “A FPS where you control a soldier’s shoe, however imagine if you play as a shoe that was left at home with your wife and children during war”.

It’s quite hilarious, but some of them are completely doable. The Molyjam is where people actually implement these.

Let’s try to think of a few, and maybe we’ll have a fun time!

I’ll go first: You play as a tree, and can only move at night when nobody is looking. You can also spontaneously catch fire, spreading to anything around you.

Cheers! :slight_smile:

I had this one:

You play as a dog, running around.
You cannot understand people, but you understand certain words you have memorized.
Also large portions of your navigation is based on smell and also more audio than visual.

To appeal mass market I suggest you’re a police dog with training and real missions; but you can also goof off semi-open world like and do what a dog does in its free time.

“An RPG where human interaction doesn’t consist of a visible meter over everyone’s heads causing them to spit out one of a half dozen stock phrases.”

Wonder if that would hit a nerve?

They could have 30 1/3’s of sentinces, and then the game would combine them. That has to be a more interesting dialogue.
“I have recently spit in a horse.”

A mash-up of Doom and Farmville?

When we were young, we always dreamed about a FPS with an exact replica of our school to play it and kill zombies and stuff.

But shooting in a school in a video game… I guess that would be frowned upon.

Maybe if you played as z zombie. Or, the principal.

Holy nut I had same thing too! :point:
I also imagined about not only school but my living city, because I know where the police station, minimarket for can food, and place to settle. Zombie only thought, no witch, smoker, or nemesis :-\

Hahaha DoomVille ;D

I like these ideas. A game like Fallout where levels are generated by a zip code that you enter. Build the world in your vicinity by using Google Maps. GENIUS!

Edit: ah: @petermolydeux (parody) is not to be confused with @pmolyneux (famous game designer).

If you even build only your own living city, at least 90% of teenage citizen will play it 8)
Seek pledgers like kickstarter, reward them by zombie with their face.

I wanted the same thing, but I settled for making a map for Counter-Strike instead ^^

A game where you pave the way for the protagonist, whom is completely ignorant of your help.

Ever heard of that game company?

I wish they’d make Journey for PC.

It’s basically a lone wolf puzzle adventure MMO. Ie, no chat of any kind available at all.

That philosophy is interesting, and not unlike our Molyneux friend. The main difference is that they admit they couldn’t do a “proper” game, though. :stuck_out_tongue:

I have another idea. How about a game, where there’s lots of enemies and you’re given the means to kill them easily. However, every time you do so, your means of slaughtering get’s weaker. Will you avoid killing to such, or just tap faster?

hmm, Sleepwalker and derived games comes to mind here.

And it also screams “Lemmings!” of course :slight_smile:

Mobile RPG. Uses the geolocation on your phone. Quests can be assigned to actual physical locations . Quests can blend real and imaginary adventuring in some way - some kind of treasure hunt/clue solving using the actual environment.
Players can form groups literally with other players around them.

or something like that.

I guess that probably isn’t original…

A game about playing a game.

Meta.

How about a game about stopping playing, and going outside. ;D