Hey guys, I want to include 3D models in my game using LWJGL, but I don’t want to deal with JME or some other completely new type of interface. I have a pretty good grasp of LWJGL and have some simple 3D in my game (basically manually drawn basic 3D shapes), but I would like to use models I have made in Poser and Maya.
I found an OBJ loader here: http://lwjgl.org/forum/viewtopic.php?p=6474&sid=e45e1606d3176c9948ff448402bdf16d but it doesn’t seem to work with textures at all (do any OBJs, by the way?), and I can’t get it to work right with my game for some reason.
It seems to me 3DS files are significantly better than OBJs because they take up a lot less memory, load faster, and can have animations and textures, but I couldn’t find 3DS loaders anywhere.
Do you guys know where I could find any of these loaders, what’s best, etc.? I could adapt a C++ OpenGL loader if need be, as long as it is simple and I can plug it into my program easily.
Thanks.