OBJ model is not rendering whole ( only part of it)

So I have this issue with loading obj models where the model is only partially rendered
The model isn’t anything complex, it is only a basic cube from blender :

# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
s off
f 1 2 3 4
f 5 8 7 6
f 1 5 6 2
f 2 6 7 3
f 3 7 8 4
f 5 1 4 8

My code :

package Objects;
 
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
 
import static org.lwjgl.opengl.ARBBufferObject.*;
import static org.lwjgl.opengl.ARBVertexBufferObject.*;
import Math.Vector3;
 
import com.jogamp.opengl.*;
 
import javax.swing.JOptionPane;
 
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.*;
import org.lwjgl.util.vector.Vector3f;
public class ObjectLoad {
     
    ByteBuffer inx;
    int amountofv = 0; 
    int indices[];
    float verts[];
    public int vaoID = 0;
    public int vboID = 0;
    public ObjectLoad(String objfolder, String objfile, int size)
    {
          
        ArrayList<vector3f> verticesL = new ArrayList<vector3f>();
         
         
        FileReader objectfile = null;
        try {
            objectfile = new FileReader(objfolder + "/" + objfile);
        } catch (FileNotFoundException e2) {
            System.out.println(" File not found !");
            JOptionPane.showMessageDialog(null,
                    "File not found.",
                    "Error - Failed to Load Object",
                    JOptionPane.ERROR_MESSAGE);
            e2.printStackTrace();
        }
         
        String line;
        try{
              BufferedReader br = new BufferedReader(objectfile);
              while( (line=br.readLine()) != null)
              {
                  
                 if( line.startsWith("v"))
                 {
                    String parts[] = line.split(" ");
                    System.out.println("Parts length : " + parts.length);
                    verticesL.add(new Vector3f(Float.parseFloat(parts[1]),Float.parseFloat(parts[2]), Float.parseFloat(parts[3])));
                 }
                 amountofv = verticesL.size();
                 System.out.println(verticesL.size() * 36 + " " + amountofv);
                 inx = BufferUtils.createByteBuffer(verticesL.size() * 36);
                 if (line.startsWith("f"))
                 {
                    String parts[] = line.split(" ");
                    if ( parts.length == 5)
                    {
                       System.out.println("1. " + (float) verticesL.get(Integer.parseInt(parts[1]) - 1).getX() + " ss " + (float) verticesL.get(Integer.parseInt(parts[1]) - 1).getY() + " ss "+(float) verticesL.get(Integer.parseInt(parts[1]) - 1).getZ());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[1]) - 1).getX());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[1]) - 1).getY());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[1]) - 1).getZ());
                       System.out.println("2.  " + (float) verticesL.get(Integer.parseInt(parts[2]) - 1).getX() + " ss " + (float) verticesL.get(Integer.parseInt(parts[2]) - 1).getY() + " ss "+(float) verticesL.get(Integer.parseInt(parts[2]) - 1).getZ());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[2]) - 1).getX());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[2]) - 1).getY());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[2]) - 1).getZ());
                       System.out.println("3.  " + (float) verticesL.get(Integer.parseInt(parts[3]) - 1).getX() + " ss " + (float) verticesL.get(Integer.parseInt(parts[3]) - 1).getY() + " ss "+(float) verticesL.get(Integer.parseInt(parts[3]) - 1).getZ());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[3]) - 1).getX());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[3]) - 1).getY());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[3]) - 1).getZ());
                       System.out.println("4.  " + (float) verticesL.get(Integer.parseInt(parts[4]) - 1).getX() + " ss " + (float) verticesL.get(Integer.parseInt(parts[4]) - 1).getY() + " ss "+(float) verticesL.get(Integer.parseInt(parts[4]) - 1).getZ());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[4]) - 1).getX());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[4]) - 1).getY());
                       inx.putFloat((float) verticesL.get(Integer.parseInt(parts[4]) - 1).getZ());
                    }
                       
                 }
                 
                     
 
              }
              inx.flip();
              for(int i=0; i<48;i++)
                System.out.println(i + ". :" + inx.get(i));
              }catch(FileNotFoundException e){
                 e.printStackTrace();
                  
              }catch( Exception e1)
              {
                 e1.printStackTrace();
               
              }
            
             
           }
           public void setUP()
           {
            
               
              vaoID = GL30.glGenVertexArrays();
              GL30.glBindVertexArray(vaoID);
              vboID = GL15.glGenBuffers();
              
              GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID );
              GL15.glBufferData(GL15.GL_ARRAY_BUFFER, inx , GL15.GL_STATIC_DRAW);
              GL20.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 0, 0);
              GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
             
              
               
                
                 
           }
           public void render()
           {
            
              GL30.glBindVertexArray(vaoID);
              GL20.glEnableVertexAttribArray(0); 
              GL11.glDrawArrays(GL11.GL_QUADS, 0, amountofv * 3);
              GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
              GL20.glDisableVertexAttribArray(0);
              GL30.glBindVertexArray(0);
                
                
               
           }
           public void cleanMemory()
           {
              GL20.glDisableVertexAttribArray(0);
               
              GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
              GL15.glDeleteBuffers(vboID);
               
              GL30.glBindVertexArray(0);
              GL30.glDeleteVertexArrays(vaoID);
           }
 
 
}

And when I run the program :

http://pokit.org/get/img/f5d0766bee7c177aea920425a3aa83e5.png

Thanks in advance ! :slight_smile: