sorry , forgot to say it’s version 8.0 and I tried to use the Loader in jme.jar to load the .obj exported from 3D max , it doesn’t work . But it works for the .obj in the example
from the jmonkeyengine.com  tutorials .
which is shown as below :
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- Redistributions of source code must retain the above copyright
 
- notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
 
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
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- 
- Neither the name of ‘jMonkeyEngine’ nor the names of its contributors
 
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
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package jmetest.TutorialGuide;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme.app.AbstractGame;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingSphere;
import com.jme.scene.Node;
import com.jme.util.export.binary.BinaryImporter;
import com.jmex.model.converters.FormatConverter;
import com.jmex.model.converters.ObjToJme;
/**
- 
Started Date: Jul 22, 2004 
- 
- 
Demonstrates loading formats. 
- 
- 
@author Jack Lindamood
 */
 public class HelloModelLoading extends SimpleGame {
 private static final Logger logger = Logger
 .getLogger(HelloModelLoading.class.getName());
 public static void main(String[] args) {
 HelloModelLoading app = new HelloModelLoading();
 app.setDialogBehaviour(AbstractGame.ALWAYS_SHOW_PROPS_DIALOG);
 // Turn the logger off so we can see the XML later on
 app.start();
 }
 protected void simpleInitGame() {
 // Point to a URL of my model
 URL model=HelloModelLoading.class.getClassLoader().getResource(“jmetest/data/model/maggie.obj”);
  // Create something to convert .obj format to .jme
 FormatConverter converter=new ObjToJme();
 // Point the converter to where it will find the .mtl file from
 converter.setProperty("mtllib",model);
 // This byte array will hold my .jme file
 ByteArrayOutputStream BO=new ByteArrayOutputStream();
 try {
     // Use the format converter to convert .obj to .jme
     converter.convert(model.openStream(), BO);
     Node maggie=(Node)BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
     // shrink this baby down some
     maggie.setLocalScale(.1f);
     maggie.setModelBound(new BoundingSphere());
     maggie.updateModelBound();
     // Put her on the scene graph
     rootNode.attachChild(maggie);
 } catch (IOException e) {   // Just in case anything happens
     logger.logp(Level.SEVERE, this.getClass().toString(),
             "simpleInitGame()", "Exception", e);
     System.exit(0);
 }
 }
 }
 
I changed “the jmetest/data/model/maggie.obj” to the .obj file exported from 3Dmax , it generates an error everytime I tried to run it.
Exception in game loop
java.lang.ClassCastException: com.jme.scene.TriMesh cannot be cast to com.jme.scene.Node
at jmetest.TutorialGuide.HelloModelLoading.simpleInitGame(HelloModelLoading.java:82)
at com.jme.app.BaseSimpleGame.initGame(BaseSimpleGame.java:503)
at com.jme.app.BaseGame.start(BaseGame.java:69)
at jmetest.TutorialGuide.HelloModelLoading.main(HelloModelLoading.java:65)
2007-3-16 11:24:29 com.jme.app.BaseSimpleGame cleanup
I really appreciate if some can help, PLZ                                       :’(