hello,
in my game i have a number of threads, which accomplish other tasks, like networking, ressource loading, soundplaying, etc.
i noticed that from a certain number of threads, the frame rate decreases significantly.
4 seems to be the magic number. with up to 3 threads the framerate is pretty constant, but as soon as i start a 4th thread ( no matter which one) the framerate goes down to about 25%.
i have set all other threads to MIN_PRIORITY and i have set my animator thread to animator.setRunAsFastAsPossible(true); but without any change.
has anyone experienced the same and has a solution for this? thanks!