Hey guys…Having more issues on my brickbreaker game. I’m drawing the bricks in but getting a null pointer exception…I’ve just been toying around with it trying to find the issue. I know there has to be a better way to do this.
package com.psillicoder.brickbreaker;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
//import com.badlogic.gdx.graphics.Texture.TextureFilter;
//import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import java.util.ArrayList;
public class Game implements ApplicationListener {
private OrthographicCamera camera;
private SpriteBatch batch;
private Ball ball;
private Paddle paddle;
Brick[] bricks;
//private TextureRegion region;
//rectangles
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
ball = new Ball();
paddle = new Paddle();
bricks = new Brick[10];
loadBricks();
//region = new TextureRegion(paddleImage,0,0,64,16);
camera = new OrthographicCamera(1, h/w);
batch = new SpriteBatch();
}
@Override
public void dispose() {
batch.dispose();
//ballImage.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
//camera.update();
paddle.CheckKeys();
//Ball.CheckCollision(Paddle.paddleRect);
ball.checkPaddleCollision(paddle);
ball.moveBall();
//batch.setProjectionMatrix(camera.combined);
batch.begin();
for (int i = 0; i <bricks.length;i++)
{
bricks[i].draw(batch);
}
ball.draw(batch);
paddle.draw(batch);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
public void loadBricks() {
int i = 0;
for(int j= 0; j < 10;j++) {
for (int k = 0;k < 10; k++) {
bricks[i] = new Brick(0,j*32,k*16);
}
}
i++;
}
}
I’m getting:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NullPointerException
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: java.lang.NullPointerException
at com.psillicoder.brickbreaker.Game.render(Game.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:187)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)