NullPointer - TextureRegions

So, here we have a 96x64 image, composed of 6 32x32 sprites.

Alright, so I have this loading and drawing to the screen (just to make sure it’s not a problem with loading the texture)

So, here’s the line of code throwing the null-pointer

		regions[0][0] = new TextureRegion(playerSheet, 0, 0, 32, 32); 

This, from what I understand is supposed to get the first 32x32 pixels starting from 0, 0 in the image, and save it to a TextureRegion.

	private TextureRegion[][] regions;

However, It’s throwing a null and I’m not sure why.

Exception in thread "LWJGL Application" java.lang.NullPointerException
	at com.chris.platformer.entities.Player.loadAssets(Player.java:64)
	at com.chris.platformer.entities.Player.<init>(Player.java:33)
	at com.chris.platformer.screens.GameScreen.show(GameScreen.java:25)
	at com.badlogic.gdx.Game.setScreen(Game.java:62)
	at com.chris.platformer.Game.create(Game.java:10)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Here’s my loadAssets() method

	private void loadAssets()
	{	
		regions[0][0] = new TextureRegion(playerSheet, 0, 0, 32, 32); 
		regions[1][0] = new TextureRegion(playerSheet, 32, 0, 32, 32); 
		regions[2][0] = new TextureRegion(playerSheet, 64, 0, 32, 32); 
		regions[3][0] = new TextureRegion(playerSheet, 0, 32, 32, 32);	
		regions[4][0] = new TextureRegion(playerSheet, 32, 32, 32, 32);
		regions[5][0] = new TextureRegion(playerSheet, 64, 32, 32, 32);
		
		walkLeft = new Animation(0.40f, regions[0][0], regions[1][0], regions[2][0]);
		walkRight = new Animation(0.40f, regions[3][0], regions[4][0], regions[5][0]);
		
		playerSprite = new Texture("graphics/sprites/player/Player.png");
	}

I believe that should get all 6 of the images, however it can’t even get the first one.