I have a null pointer error happening on this section of code
public static Tile getTileByID(int i) {
for (Tile t : tiles) {
if ((byte) i == t.getID()) {
return t;
}
}
return Tile.VOID;
}
//this is the problem line
if ((byte) i == t.getID()) {
At first i thought it could be due to some data being over writen due to synchronization issues but this is not the case since i have a read right lock on both threads… any ideas?
Ohh and ‘Tiles’ never gets any new data written to it since its just a list of tiles creates on startup