Null Pointer from LibGDX Setup

I attempted to setup libGDX while following a video and got a null pointer exception. The details were that it was a null pointer exception. Here is a screenshot of my setup. (assume I have downloaded all of the resources for libgdx)

Was I not supposed to save it to my workspace?

The exception occurs when I try to import it.
(Is this enough information?)

EDIT: That 100 bar is my headset volume. I’m new to windows 8, how do i get rid of that?

Well, what is it saying is null?

When I try to import it

Dude, you’re not telling us anything, not even a stack trace.

No a popup came up and said null pointer exception.

Was it from the project setup, or from eclipse? I find eclipse can fairly often throw internal errors, often without effect.

I figured it out. I had to put it in its’ own folder, not just the workspace.

when i create my project in libGDX and the controlls are arrow keys, does the android version make digital arrow keys?

No… Why would it do that? You have to program them yourself.

Do I go into the core project and make an android and desktop version. Like a Boolean saying android is false making the game skip any android code.

Example:

if(usingAndroid) {

render for android...}

if (!usingAndroid) {
avoid rendering android and render for desktop...}