Good afternoon,
I am working on a A.O.E style game and am currently implementing the target positions for villagers,
I do not need to do any A* pathfinding due to there being no obstacles but I also dont want to do some ugly: if (x < x2) x++; style movement as its ugly when the npc reaches its destination on one axis and then just walks strate, is there any nice, smooth technique for me to give an npc a destination for it to move and have it follow a soft like to its destination.
Martin