[quote=“Cero,post:40,topic:39483”]
That’s pretty much the defining point of jrpgs. Just like an fps is usually rich in action.
FPS rich in action? I thought they were just rich in 14-year-olds with no lives. :clue:
only online =D
Don’t play online ones, play with story as mission such as Darkwatch and Doom.
Yeah I know I may get hammered by some people (if there are any fan boys) but after the first Call of Duty, every subsequent release as just been a clone with better graphics. First one was fun but the rest were all the exact same. Different guns and game world. Hell some just used the same guns.
The only FPS that I ever got really good at was halo…I never did only because I was poor but I enjoyed the hell out of the story mode. I could just jump in anywhere and kick some ass. Add a few friends and even better. Oh I also liked battlefront .
The FPS genre hasn’t particularly moved on since Doom and Quake. I do love a good singleplayer experience in these games though, which are basically arcade games. Quicksave/quickload are essential gameplay features. At the root of it all, FPS games are all about skill, and the quicksave/load feature allows you to refine your skill over tiny little iterations throughout the game.
I’ve been plotting to do a Doom “re-take” with theagentd. Wonder how he’s getting on.
Cas
STALKER (the original), don’t forget that one. Amazing game. Weird and incomplete storyline but its a fun story nonetheless
As for the Final Fantasies - FF9 is the best example there IMO. It is still very much story driven but its a lighter kind of story so it doesn’t ‘bother’ too much. There is just so much to do and discover in that game, I can’t get bored of revisiting it.
FF7 is also good of course but the story does tend to get in the way there. For example when you first leave Midgard to go to calm you have to sit through effing 30 minutes of interactive story progress.
I really liked the destructible environment and vehicles in more recent Battlefield games, which did feel like something new. Working together with infantry, armor, artillery and air support was a blast, especially in larger games. Before: a lovely village next to a beautiful forest. After: a smoking ruin full of craters. And in between a lot of fun. Anyway, since then the indestructible environments in Call of Duty feel so unreal, so uninteresting…
One thing I do like about games is the feeling of impact, of power, that an action gives me. In Call of Duty I can fire a bucket full of RPGs at a wall, and it just get scratched. Makes the RPG feel like a paper pellet gun. In Battlefield the entire building would come down, much more fun ;D
@gimbal
I also heard that is awesome, never played myself though.
Call of Duty? I enjoy their level loading screens.

@gimbal
I also heard that is awesome, never played myself though.
Please, play it. Should only cost you a couple of bucks. Its one of the better games I’ve played this century - if you install all the patches Imagine being able to have insane gunfights in Pripyat and the reactor itself!
Okay I’ve sold it to myself again, I’m going to play it.

Please, play it. Should only cost you a couple of bucks. Its one of the better games I’ve played this century - if you install all the patches
Imagine being able to have insane gunfights in Pripyat and the reactor itself!
I wonder if it’s playable on my E450 lappy, since it’s the most powerful machine I have now ;D
newest good game would be read dead redemption on the ps3, brilliant game, other good games going back in time would be… tir-na-nog on the spectrum, ik+ on the amiga, syndicate wars on the ps1, civ 1 on the pc. it seems to me as graphics became better they seem to forget about the gameplay, oh and startrek armada on the pc ;D,… c&c tiberium sun on the pc
Pretty cool song. talking about rpgs…
SSSSSSSSSSKKKKKKKKKKKYYYYYYYYYRRRRRRRRIIIIIIIIIMMMMMMMMMM (and other TES titles)
complete control of the game. Model for open-world games.

Pretty cool song. talking about rpgs…
SSSSSSSSSSKKKKKKKKKKKYYYYYYYYYRRRRRRRRIIIIIIIIIMMMMMMMMMM (and other TES titles)
complete control of the game. Model for open-world games.
True, those are indeed very good games. However, I feel that there are so many things wrong with them. I can’t say that they’re the best games the could be. I know I can say that “A Link To The Past” is a lot closer to being the best it could be, than Skyrim is. In the end, I think I like Zelda better. Hmm.

I think the best rpgs would have to be the ones that fit this music:
Holy f**king shit! That was amazing. It got emotional towards the end there.
I’d just like to add, that Angry Birds is not a game. It is a Thread.yield() in the loop of experiencing life…unlike Final Fantasy 7, which IS my life (oh God, I’d wish it was)

I’d just like to add, that Angry Birds is not a game. It is a Thread.yield() in the loop of experiencing life…unlike Final Fantasy 7, which IS my life (oh God, I’d wish it was)
Come on! Yes it is! It’s a quite polished one as well, and it’s doing well. That being said, I don’t enjoy it’s simplicity.
[quote=“Mads,post:55,topic:39483”]
Yeah it’s awasomd ;D
Actually I have been having a bit of fun with LOTRO, playing a suicidal tourist - how much of the world can I see without levelling up? The eye candy is nice and there are UI ideas to draw inspiration from.
On the subject of MMORPGs I wonder if it would be more fun to have a web of loosely connected private worlds, with the ability to let in small groups of friends for adventuring. Rather than focus on the heavy engineering required for a MMORPG have multiplayer tailored for groups of users of up to five or so, with the real effort going into a rich dynamic world with plenty of backstory. So the game would be enabling the kind of play seen in ‘real’ role playing games - small circles of players who actually know and like each other. That might be more achievable for an indie developer.

Actually I have been having a bit of fun with LOTRO, playing a suicidal tourist - how much of the world can I see without levelling up? The eye candy is nice and there are UI ideas to draw inspiration from.
On the subject of MMORPGs I wonder if it would be more fun to have a web of loosely connected private worlds, with the ability to let in small groups of friends for adventuring. Rather than focus on the heavy engineering required for a MMORPG have multiplayer tailored for groups of users of up to five or so, with the real effort going into a rich dynamic world with plenty of backstory. So the game would be enabling the kind of play seen in ‘real’ role playing games - small circles of players who actually know and like each other. That might be more achievable for an indie developer.
Realm of the mad god?