Im trying to render some terrain, this works very well, but im having troubles using normals.
I just figured out how normals work and stuff, and worked out to calculate normals for my terrain.
However because an triangle only has 3 points = 3 normals, lightning appears to be really blocky with the rough edges:
I dont know if this is normal or caused by an error in my code.
Im calculating an normal for each vertex, and draw evrything with an vbo (using an trianglestrip).
So is this normal behaviour, and how can i smooth these edges?
I have googled a lot, but the solution seems to be some shader magic (with also a lot of choises about the algorithm to use).
Thank you for any help.