Hi, i´m having problem with normals in my first 3D world.
my world dimensions is disposed in a big cube.
When the camera is in cube I see the left ,right, front, back and botton faces but the up face is like blended.
When the camera is out cube I see the up face but don´t see the left ,right, front, back and botton faces.
Using c++ I used the GL_CULL_FACE command to resolve that problem and enabled the z buffer with GL_DEPTH_TEST.
I wrote a new application to draw a simple GL_QUAD and rotate it with mouse. Turning it in 360 degrees is possible to see only one of the faces.
How can i resolve it???