Is there anyway to turn off normals of GeometryArrays? Right now I draw a QuadArray in the shape of a square on the xy plane, and another one on the yz plane. When I place an object, like a cube, on either of the two shape’s normals (i.e. in the “line-of-sight” of the squares), it says my cube detects a collision. The strange thing is, if I only draw a square on one of the planes, I don’t detect collisions. Any clues as to what might be going on?
–DAT