Hello everyone.
I’ve stumbled upon these great Java tutorials, and I implemented one of the tutorials which was about creating a normal map for 2D textures https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6. It works great, and looks really beautiful.
Now I’m wondering what would be an efficient way to use this method for two or more different textures at the same time? I’m using LibGDX.
(I did not get a good look at the tutorial, because I was too impatient to implement it, so I hope what I’m asking is not covered in the tutorial)
Thanks in advance.