Noob warning…
Hey all, I’m trying to use the mouse with LWJGL.
It seems to me that the only way to interact with
mouse event is by pulling.
I was wondering if there’s a way to do it from a
“Event” perspective. I guess I can always make
a thread that keeps pulling at it. :
Just wanted
to make sure I’m not reinventing the wheel for
no good reason.
Also, are any calls in org.lwjgl.input.Mouse blocking
call?
Thanks in advance,
Much appriciated.